


About Us
We're a fiercely independent, and slightly chaotic, game studio building projects with ambition, weirdness, and fun.
You may know us from our previous title, Bit Heroes. Our current project, and probably why you're here looking around, is in full production mode. You can find out more about it and how to get involved in our Games section.

Team
A ragtag crew of well-meaning weirdos fumbling their way through game development. What they lack in competence, they make up for in chaotic energy, accidental genius, and unwavering optimism. Expect bugs, laughs, and possibly a playable build — eventually.

CTO and Game Director
Jace Stark
Jace is a game designer and programmer who builds systems-driven games with care, curiosity, and a love for elegant mechanics. He’s always fine-tuning the player experience, one line of code at a time. When he’s not coding, he’s on World of Warcraft—for inspiration, of course.

Chief Creative Officer
Sean Byers
Sean is the lead artist behind our game’s vibrant pixel world. With a sharp eye for detail and a knack for absurdly clever ideas, he brings humor and heart to every sprite and scene. His creativity not only shapes the visual style but often sparks unexpected features that give our game its unique charm.

CEO
Braden Moulton
Braden handles the business side of things—managing partnerships and making sure the team has what they need to keep creating (while dabbling in game design himself). He’s the one talking to people while the rest of us are staring at our screens.

Director of Communications
Alesia Stark
​Alesia is the voice of the studio, building community and keeping players connected through smart, engaging social content. If you’ve seen it on our socials, liked it, or memed it—she probably made it happen.



